Rules
Minimum age: 15
Uniforms
⁃ Tan vs. green
⁃ Tan: solid tan, Multicam, DCU, AOR1, etc.
⁃ Green: solid green, M81 woodland, Multicam Tropic, etc.
⁃ Can be camo or solid
⁃ Top and bottom don’t have to be same color/pattern, but both must match team color
⁃ Bottoms must be pants (no shorts)
⁃ Headgear must be side-color specific, HOWEVER, if wearing a paintball mask, you must wear an accompanying hat/beanie that matches your team’s color
⁃ Gear color does no matter (example: can wear tan gear on top of green uniform)
⁃ Face pro: full seal required (always), with lower face pro recommended but not required
Weapon classes
⁃ Max BB weight for any class is .25g
⁃ Rifleman, SMG, LMG, shotgun classes
⁃ Rifleman: semi auto only, 1.5J with .25g (360fps)
⁃ Rifleman: midcaps only, no drums or boxes
⁃ SMG: must be true SMG platform (Mp5, MP7, PP19, etc)
⁃ SMG: full auto capable, 1J with .25g
⁃ SMG: midcaps only
⁃ LMG: must be true LMG platform (M249, RPK, etc. An M4 with a box mag is not an LMG.)
⁃ LMG: full auto capable, 1J with .25g
⁃ LMG: can only use box mags
⁃ Shotguns: 1.5J with .25g
⁃ Semi auto only
⁃ Pistols are allowed only as secondaries; can be full auto
⁃ No MED for any classes
⁃ No HPA-tapped pistols
⁃ No blade triggers, no Euro builds
⁃ All weapons will be chrono’d by Battalion staff and HPA will be tournament locked
Grenades
⁃ No Taginns or other grenades that are excessively loud; EG67s are allowed
⁃ Grenades have a 15 foot kill radius, regardless of shrapnel contact
⁃ A grenade explosion in a room means all occupants are dead
⁃ Hard cover between you and a grenade protects you from the blast
Getting hit
⁃ All players must have a red or other brightly-colored rag to signify being hit
⁃ All players must have 2 tourniquets or Ace bandages to use for revives
⁃ Once hit, players have a 2 minute bleed out timeframe during which they can be medic’d
⁃ If not medic’d within those two minutes, they are out for the remainder of that round
⁃ Each player is allowed 2 revives. If the player gets hit after revived the second time, he/she is out for the remainder of the round.
⁃ Dead players cannot talk. Can only say “I’m dead/hit”
⁃ Friendly fire counts as a hit
⁃ Ricochets don’t count
⁃ Hits to your primary weapon/weapon being used do not count as hits
⁃ All players are medics