top of page
IMG_A93C99EE0447-1.jpeg

Milsim at Battalion

We are having Milsim at Battalion! Get ready for a unique and competitive experience when we have Green vs Tan on Friday, February 21st.

IMG_851F653E452E-1.jpeg
IMG_851F653E452E-1.jpeg

 

Rules

 

Minimum age: 15

Uniforms
    ⁃    Tan vs. green
    ⁃    Tan: solid tan, Multicam, DCU, AOR1, etc.
    ⁃    Green: solid green, M81 woodland, Multicam Tropic, etc.
    ⁃    Can be camo or solid
    ⁃    Top and bottom don’t have to be same color/pattern, but both must match team color
    ⁃    Bottoms must be pants (no shorts)
    ⁃    Headgear must be side-color specific, HOWEVER, if wearing a paintball mask, you must wear an accompanying hat/beanie that matches your team’s color
    ⁃    Gear color does no matter (example: can wear tan gear on top of green uniform)
    ⁃    Face pro: full seal required (always), with lower face pro recommended but not required

Weapon classes
    ⁃    Max BB weight for any class is .25g
    ⁃    Rifleman, SMG, LMG, shotgun classes
    ⁃    Rifleman: semi auto only, 1.5J with .25g (360fps)
    ⁃    Rifleman: midcaps only, no drums or boxes
    ⁃    SMG: must be true SMG platform (Mp5, MP7, PP19, etc)
    ⁃    SMG: full auto capable, 1J with .25g
    ⁃    SMG: midcaps only
    ⁃    LMG: must be true LMG platform (M249, RPK, etc. An M4 with a box mag is not an LMG.)
    ⁃    LMG: full auto capable, 1J with .25g
    ⁃    LMG: can only use box mags
    ⁃    Shotguns: 1.5J with .25g
    ⁃    Semi auto only
    ⁃    Pistols are allowed only as secondaries; can be full auto
    ⁃    No MED for any classes
    ⁃    No HPA-tapped pistols
    ⁃    No blade triggers, no Euro builds
    ⁃    All weapons will be chrono’d by Battalion staff and HPA will be tournament locked

Grenades
    ⁃    No Taginns or other grenades that are excessively loud; EG67s are allowed
    ⁃    Grenades have a 15 foot kill radius, regardless of shrapnel contact
    ⁃    A grenade explosion in a room means all occupants are dead
    ⁃    Hard cover between you and a grenade protects you from the blast

Getting hit
    ⁃    All players must have a red or other brightly-colored rag to signify being hit
    ⁃    All players must have 2 tourniquets or Ace bandages to use for revives
    ⁃    Once hit, players have a 2 minute bleed out timeframe during which they can be medic’d
    ⁃    If not medic’d within those two minutes, they are out for the remainder of that round
    ⁃    Each player is allowed 2 revives.  If the player gets hit after revived the second time, he/she is out for the remainder of the round. 
    ⁃    Dead players cannot talk.  Can only say “I’m dead/hit”
    ⁃    Friendly fire counts as a hit
    ⁃    Ricochets don’t count
    ⁃    Hits to your primary weapon/weapon being used do not count as hits
    ⁃    All players are medics

bottom of page